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AI Insights · Timothy · July 2021

Top 5 Cannabis Games on iOS in Netherlands Q2 2021

In Q2 2021, the top 5 cannabis games on iOS in the Netherlands showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data provides detailed insights into these trends.

Top 5 Cannabis Games on iOS in Netherlands Q2 2021

In Q2 2021, the top 5 cannabis games on iOS in the Netherlands showcased diverse performance metrics, as revealed by Sensor Tower data. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.

Weed Inc: Idle Tycoon from Metamoki Inc. experienced significant fluctuations in its weekly revenue. Starting with modest earnings, the app saw a notable peak of approximately $804 in the week of May 24. Weekly downloads surged around the same period, reaching 1.1K in the same week. The number of weekly active users also mirrored this upward trend, peaking at around 2.1K in late May.

Hempire - Weed Growing Game by LBC Studios Inc. had a varied revenue pattern, with a high of about $389 in the final week of June. Downloads were highest in late April with 170, but saw a decline towards the end of the quarter. Active users followed a similar trend, starting strong with 649 in late May but gradually reducing to 388 by the end of June.

Weed Factory Idle, published by Spider Solitaire, maintained relatively low revenue figures throughout the quarter, peaking at around $34 in mid-May. Weekly downloads were highest in mid-April with 273, while active users saw a peak of 457 around the same time, indicating a steady but moderate engagement.

Cheech and Chong Bud Farm from LDRLY had inconsistent weekly downloads, with a notable rise to 626 in late May. Revenue peaked in mid-May at around $109, followed by a gradual decline. Active users reached their highest at 411 in late May, showing a drop to about 100 by the end of June.

Weed Firm 2: Back To College by Ludum LLC showed a peak in revenue at approximately $159 in late May. Downloads were highest in mid-May at 104, while active users saw a high of 248 around the same period, eventually declining to 117 by the end of June.

These insights highlight the dynamic performance of cannabis games in the Netherlands during Q2 2021. For more detailed information and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021